Server Architecture: Difference between revisions

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[[Hagga Basin]] - ~64km<sup>2</sup> or ~40mi<sup>2</sup>
[[Hagga Basin]] - ~64km<sup>2</sup> or ~40mi<sup>2</sup>


== Instancing(<ref name=":0" />) ==
== Instancing ==
There will be many [[Hagga Basin]] maps, for more information on Hagga Basins refer to their page.
There will be many [[Hagga Basin]] maps, for more information on Hagga Basins refer to their page<ref name=":0" />


Servers inside a world will connected through the Overland
Servers inside a world will be connected through the Overland.


== Player Capacity(<ref name=":0" />) ==
News instances of Social Hubs will be created once others fill up<ref name=":02">https://duneawakening.com/en/what-makes-dune-awakening-an-mmo</ref>
[[The Deep Desert|Deep Desert]] - "Hundreds of Players" possibly 500 stated previously <ref>https://wccftech.com/dune-awakening-qa-creative-director-clarifies-mmo-size-hints-at-beyond-arrakis/</ref>
 
The Deep Desert will not be instanced, however as the technical cap for the server is reached, precautions will be put into place (See: [[The Deep Desert]])<ref>https://www.youtube.com/watch?v=JeJMuXBUB_w<nowiki/>(13:50)</ref>
 
== Player Capacity ==
[[The Deep Desert|Deep Desert]] - "Hundreds of Players" possibly 500 stated previously <ref name=":0" /><ref>https://wccftech.com/dune-awakening-qa-creative-director-clarifies-mmo-size-hints-at-beyond-arrakis/</ref>


[[Hagga Basin]] - at least 40 players per.
[[Hagga Basin]] - at least 40 players per.


== 'Loading Screens' ==
== Loading Screens ==


* The deep desert will be seamless without any 'loading screens'
* The deep desert will be seamless without any 'loading screens'
* When travelling through the World, the player will go to the [[Overland]], a menu of sorts where the player can select and 'fly' to their selected server/area.<ref name=":0" />
* When travelling through the World, the player will go to the [[Overland]], a menu of sorts where the player can select and 'fly' to their selected server/area<ref name=":0" />


== Regions(<ref name=":0" />) ==
== Regions ==
The worlds of Dune: Awakening will features several regions, each with express purposes. For more information, visit their respective pages.
The worlds of Dune: Awakening will feature several regions, each with express purposes. For more information, visit their respective pages<ref name=":0" />


[[Arrakeen]] - [[Social Hub|Social Map]]
[[Arrakeen]] - [[Social Hub|Social Map]]
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== References ==
== References ==
<references />
<references />
[[Category:In Review]]
[[Category:PreBeta]]

Latest revision as of 14:27, 23 October 2024

Diagram of server interconnectivity

Map Size

Deep Desert - 500+km2 ([1]) ~576 or ~355 miles.

Hagga Basin - ~64km2 or ~40mi2

Instancing

There will be many Hagga Basin maps, for more information on Hagga Basins refer to their page[1]

Servers inside a world will be connected through the Overland.

News instances of Social Hubs will be created once others fill up[2]

The Deep Desert will not be instanced, however as the technical cap for the server is reached, precautions will be put into place (See: The Deep Desert)[3]

Player Capacity

Deep Desert - "Hundreds of Players" possibly 500 stated previously [1][4]

Hagga Basin - at least 40 players per.

Loading Screens

  • The deep desert will be seamless without any 'loading screens'
  • When travelling through the World, the player will go to the Overland, a menu of sorts where the player can select and 'fly' to their selected server/area[1]

Regions

The worlds of Dune: Awakening will feature several regions, each with express purposes. For more information, visit their respective pages[1]

Arrakeen - Social Map

Harko Village - Social Map

Deep Desert - Combat/Resource rich map

Hagga Basins - Main survival maps

Cross World Character Transfer

References