Server Architecture: Difference between revisions

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Servers inside a world will connected through the Overland
Servers inside a world will connected through the Overland
News instances of Social Hubs will be created once others fill up<ref name=":02">https://duneawakening.com/en/what-makes-dune-awakening-an-mmo</ref>
The Deep Desert will not be instanced, however as the technical cap for the server is reached, precautions will be put into place (See: [[The Deep Desert]])<ref>https://www.youtube.com/watch?v=JeJMuXBUB_w<nowiki/>(13:50)</ref>


== Player Capacity ==
== Player Capacity ==

Latest revision as of 14:27, 10 August 2024

Diagram of server interconnectivity

Map Size

Deep Desert - 500+km2 ([1]) ~576 or ~355 miles.

Hagga Basin - ~64km2 or ~40mi2

Instancing

There will be many Hagga Basin maps, for more information on Hagga Basins refer to their page.[1]

Servers inside a world will connected through the Overland

News instances of Social Hubs will be created once others fill up[2]

The Deep Desert will not be instanced, however as the technical cap for the server is reached, precautions will be put into place (See: The Deep Desert)[3]

Player Capacity

Deep Desert - "Hundreds of Players" possibly 500 stated previously [1][4]

Hagga Basin - at least 40 players per.

Loading Screens

  • The deep desert will be seamless without any 'loading screens'
  • When travelling through the World, the player will go to the Overland, a menu of sorts where the player can select and 'fly' to their selected server/area.[1]

Regions

The worlds of Dune: Awakening will features several regions, each with express purposes. For more information, visit their respective pages.[1]

Arrakeen - Social Map

Harko Village - Social Map

Deep Desert - Combat/Resource rich map

Hagga Basins - Main survival maps

Cross World Character Transfer

References