Server Architecture: Difference between revisions

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(more details, especially basin)
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== Map Size ==
== Map Size ==
[[The Deep Desert|Deep Desert]] - 500+km<sup>2</sup> (<ref name=":0">https://www.youtube.com/watch?v=y3CQAIHXBFE</ref>) ~576 or ~355 miles.
[[The Deep Desert|Deep Desert]] - 500+km<sup>2</sup> (<ref name=":0">https://www.youtube.com/watch?v=y3CQAIHXBFE</ref>) ~576 or ~355 miles.
[[Hagga Basin]] - ~64km<sup>2</sup> or ~40mi<sup>2</sup>


== Instancing(<ref name=":0" />) ==
== Instancing(<ref name=":0" />) ==
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== Player Capacity(<ref name=":0" />) ==
== Player Capacity(<ref name=":0" />) ==
Deep Desert - "Hundreds of Players" possibly 500 stated previously <ref>https://wccftech.com/dune-awakening-qa-creative-director-clarifies-mmo-size-hints-at-beyond-arrakis/</ref>
[[The Deep Desert|Deep Desert]] - "Hundreds of Players" possibly 500 stated previously <ref>https://wccftech.com/dune-awakening-qa-creative-director-clarifies-mmo-size-hints-at-beyond-arrakis/</ref>


[[Hagga Basin]] - at least 40 players per.
[[Hagga Basin]] - at least 40 players per.
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* The deep desert will be seamless without any 'loading screens'
* The deep desert will be seamless without any 'loading screens'
* When travelling through the World, the player will go to the Overland, a menu of sorts where the player can select and 'fly' to their selected server/area.<ref name=":0" />
* When travelling through the World, the player will go to the [[Overland]], a menu of sorts where the player can select and 'fly' to their selected server/area.<ref name=":0" />


== Regions(<ref name=":0" />) ==
== Regions(<ref name=":0" />) ==
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[[Hagga Basin|Hagga Basins]] - Main survival maps
[[Hagga Basin|Hagga Basins]] - Main survival maps


== Cross Server Character Transfer ==
== Cross World Character Transfer ==


== References ==
== References ==

Revision as of 12:44, 21 June 2024

Diagram of server interconnectivity

Map Size

Deep Desert - 500+km2 ([1]) ~576 or ~355 miles.

Hagga Basin - ~64km2 or ~40mi2

Instancing([1])

There will be many Hagga Basin maps, for more information on Hagga Basins refer to their page.

Servers inside a world will connected through the Overland

Player Capacity([1])

Deep Desert - "Hundreds of Players" possibly 500 stated previously [2]

Hagga Basin - at least 40 players per.

'Loading Screens'

  • The deep desert will be seamless without any 'loading screens'
  • When travelling through the World, the player will go to the Overland, a menu of sorts where the player can select and 'fly' to their selected server/area.[1]

Regions([1])

The worlds of Dune: Awakening will features several regions, each with express purposes. For more information, visit their respective pages.

Arrakeen - Social Map

Harko Village - Social Map

Deep Desert - Combat/Resource rich map

Hagga Basins - Main survival maps

Cross World Character Transfer

References