Server Architecture: Difference between revisions
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The worlds of Dune: Awakening will features several regions, each with express purposes. For more information, visit their respective pages. | The worlds of Dune: Awakening will features several regions, each with express purposes. For more information, visit their respective pages. | ||
[[Arrakeen]] - Social Map | [[Arrakeen]] - [[Social Hub|Social Map]] | ||
[[Harko Village]] - Social Map | [[Harko Village]] - [[Social Hub|Social Map]] | ||
[[The Deep Desert|Deep Desert]] - Combat/Resource rich map | [[The Deep Desert|Deep Desert]] - Combat/Resource rich map |
Revision as of 12:08, 30 July 2024
Map Size
Deep Desert - 500+km2 ([1]) ~576 or ~355 miles.
Hagga Basin - ~64km2 or ~40mi2
Instancing([1])
There will be many Hagga Basin maps, for more information on Hagga Basins refer to their page.
Servers inside a world will connected through the Overland
Player Capacity([1])
Deep Desert - "Hundreds of Players" possibly 500 stated previously [2]
Hagga Basin - at least 40 players per.
'Loading Screens'
- The deep desert will be seamless without any 'loading screens'
- When travelling through the World, the player will go to the Overland, a menu of sorts where the player can select and 'fly' to their selected server/area.[1]
Regions([1])
The worlds of Dune: Awakening will features several regions, each with express purposes. For more information, visit their respective pages.
Deep Desert - Combat/Resource rich map
Hagga Basins - Main survival maps