Server Architecture: Difference between revisions
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FlamingMojo (talk | contribs) m (Review and Publish page) |
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Servers inside a world will connected through the Overland | Servers inside a world will connected through the Overland | ||
News instances of Social Hubs will be created once others fill up<ref name=":02">https://duneawakening.com/en/what-makes-dune-awakening-an-mmo</ref> | |||
== Player Capacity == | == Player Capacity == |
Revision as of 10:42, 1 August 2024
Map Size
Deep Desert - 500+km2 ([1]) ~576 or ~355 miles.
Hagga Basin - ~64km2 or ~40mi2
Instancing
There will be many Hagga Basin maps, for more information on Hagga Basins refer to their page.[1]
Servers inside a world will connected through the Overland
News instances of Social Hubs will be created once others fill up[2]
Player Capacity
Deep Desert - "Hundreds of Players" possibly 500 stated previously [1][3]
Hagga Basin - at least 40 players per.
Loading Screens
- The deep desert will be seamless without any 'loading screens'
- When travelling through the World, the player will go to the Overland, a menu of sorts where the player can select and 'fly' to their selected server/area.[1]
Regions
The worlds of Dune: Awakening will features several regions, each with express purposes. For more information, visit their respective pages.[1]
Deep Desert - Combat/Resource rich map
Hagga Basins - Main survival maps