Server Architecture
Map Size
Deep Desert - 500+km2 ([1]) ~576 or ~355 miles.
Hagga Basin - ~64km2 or ~40mi2
Instancing
There will be many Hagga Basin maps, for more information on Hagga Basins refer to their page[1]
Servers inside a world will be connected through the Overland.
News instances of Social Hubs will be created once others fill up[2]
The Deep Desert will not be instanced, however as the technical cap for the server is reached, precautions will be put into place (See: The Deep Desert)[3]
Player Capacity
Deep Desert - "Hundreds of Players" possibly 500 stated previously [1][4]
Hagga Basin - at least 40 players per.
Loading Screens
- The deep desert will be seamless without any 'loading screens'
- When travelling through the World, the player will go to the Overland, a menu of sorts where the player can select and 'fly' to their selected server/area[1]
Regions
The worlds of Dune: Awakening will feature several regions, each with express purposes. For more information, visit their respective pages[1]
Deep Desert - Combat/Resource rich map
Hagga Basins - Main survival maps