Server Architecture

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Revision as of 12:25, 30 July 2024 by Gizhar (talk | contribs) (marked for review)
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Diagram of server interconnectivity

Map Size

Deep Desert - 500+km2 ([1]) ~576 or ~355 miles.

Hagga Basin - ~64km2 or ~40mi2

Instancing([1])

There will be many Hagga Basin maps, for more information on Hagga Basins refer to their page.

Servers inside a world will connected through the Overland

Player Capacity([1])

Deep Desert - "Hundreds of Players" possibly 500 stated previously [2]

Hagga Basin - at least 40 players per.

'Loading Screens'

  • The deep desert will be seamless without any 'loading screens'
  • When travelling through the World, the player will go to the Overland, a menu of sorts where the player can select and 'fly' to their selected server/area.[1]

Regions([1])

The worlds of Dune: Awakening will features several regions, each with express purposes. For more information, visit their respective pages.

Arrakeen - Social Map

Harko Village - Social Map

Deep Desert - Combat/Resource rich map

Hagga Basins - Main survival maps

Cross World Character Transfer

References