1.3.10.0

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Update 1.3.10.0
Release DateMarch 25, 2026
Official Patch NotesExternal Link
Previous


Highlights

  • New location: The Ruins of Tsimpo – A ruined village which once held important strategic value during the War of Assassins. Since then, Tsimpo has been considered a haunted place, with those who venture there to plunder returning to speak of ghosts and madness.
  • This new unique location is accessible via the overland map.
  • Five new Landsraad missions tied to the Ruins of Tsimpo (one per specialization) have been added.
  • Adjusted PvP damage dealt to vehicles and structures to better handle the increased damage output from high grade weapons and augments.
  • Items with a durability higher than 100 due to having Crafting Specialization will now show that they have improved durability.
  • Changed Landsraad end time to be 5 minutes before the Coriolis apex, so that there is almost no downtime to when Landsraad missions can be played.
  • This also means that voting and the previously elected decree last until 5 minutes before Coriolis reset.
  • A new Battle Rifle variant, which was unlocked as a stretch goal during the Raiders of the Lost Stations global community challenge, is now available.
    • Log in to the game between March 25 and April 25, 2026, to automatically receive it in your customization menu.


Changes

Resources, Building, and Crafting

  • Deleting a character now immediately clears the permissions of the subfief consoles it owns.
  • Items with a durability higher than 100 due to having Crafting Specialization will now show that they have improved durability.
    • For example, a player who crafts an item with 50% bonus durability will have that item show 150 durability in the item’s info card.
  • Opafire Gems and Ship Manifests have had their value increased when selling them to vendors from 13 to 250 Solari.
    • In order to still keep them relevant as items, these items will now function as a source of Solari income.
  • Ixian Transeyes can now only be crafted when the relevant mission step is reached in The Coming and Going Landsraad mission.

Combat

  • Slightly reduced heavy NPC’s hitboxes when they perform a shove melee attack.
  • NPCs in the repeatable Testing Stations no longer throw Gravity and Anti-Gravity grenades.
  • Adjusted PvP damage dealt to vehicles and structures to better handle the increased damage output from high grade weapons and augments.
    • This means that already existing PvP damage modifiers now apply when attacking vehicles and buildings.
  • A new Battle Rifle variant, which was unlocked as a stretch goal during the Raiders of the Lost Stations global community challenge, is now available.
    • Log in to the game between March 25 and April 25, 2026, to automatically receive it in your customization menu.

Worldbuilding and Exploration

  • NEW: The Ruins of Tsimpo
    • A ruined village which once held important strategic value during the War of Assassins. Since then, Tsimpo has been considered a haunted place, with those who venture there to plunder returning to speak of ghosts and madness.
    • This new unique location is accessible via the overland map.
    • Five new Landsraad missions tied to the Ruins of Tsimpo (one per specialization) have been added.
  • Players are now returned to the overland map if kicked from a party after having disconnected from a dungeon.
  • Direct travel between Art Of Kanly and Neo Carthag has been re-enabled. Players can now travel from Overland to Neo Carthag and back again.

Story, Journey, and New Player Experience

  • Increased mission timer for Outside the Law to 2 hours.

Deep Desert and Landsraad

  • Coriolis storm should now destroy vehicles in the Deep Desert again. These can still be recovered using the vehicle backup tool.
  • Improved reward claim functionality of House rewards from the Landsraad by adding a pop-up which gets triggered by talking to the House representative. This allows to review and claim earned rewards.
  • Changed Landsraad end time to be 5 minutes before the Coriolis apex, so that there is almost no downtime to when Landsraad missions can be played.
    • This also means that voting and the previously elected decree last until 5 minutes before Coriolis reset.

User Interface

  • The Ambition scattergun now has a proper description when hovering over it in the inventory.
  • Added space between map POI tracking button and ‘Party Recommended’ text.
  • Updated UI visuals of the Base Reconstruction Tool to more closely match the Build UI.
  • When reaching max faction rank, the mission report pop-up will now display “Max” instead of the reputation amount.
  • Moved the ping indication UI in full menus to avoid overlaps.
  • Added support for fully clearing a keybind using the keybinds.
  • Added warning message when using the vehicle relocation mode for ‘Can’t relocate a vehicle with a character on it.’
  • Adjusted sizing of different help pop-ups.
  • Updated Landsraad help pop-up.
  • Added new auto-run toggle player alert messages.
  • Escape button on the main menu now reads ‘Quit’ rather than ‘Close’.
  • The Survey Panel is now hidden on the map while the filter menu is opened to prevent overlaps.
  • When a player views the fullscreen map on Overland and a party member is on a map they do not know of yet, a marker with the ‘?’ symbol will now appear where that map location would be.
  • Faction betrayal dialogue is now always available if you haven’t betrayed before. It will however still not let you betray if you are at a point in the faction journey where betrayals are blocked.
    • Instead, a popup will clearly let you know you need to progress further with current faction to betray.
  • The betrayal warning pop-up text has been tweaked to make it more explicit and clear about the consequences of betraying will cause loss of ranks.
  • Faction chat is now available on the Overland map.
  • Added Landsraad House Scrip to the level and currency info button top right in the player menu header.
  • Added cooldown timer for Mnemonic Recollections charges on mission report pop-up and in the Landsraad mission menu.
  • Added warning message about vehicle storage not being recoverable when using vehicle back up tool to recover or relocate a vehicle.
  • Improved character transfer warning message to include warning about Landsraad progression.
    • The text will read: “Progress towards the next Landsraad reward will be lost upon character transfer.”

Graphics, Animations, and VFX

  • Ariste has had an update to her cloth simulations in cinematics leading to the Mating Index.
  • Improved simulations on various smugglers within cinematics in the Heighliner.
  • Improved visuals for sand imprints from fast-moving vehicles.
  • Updated the Launcher with the new game keyart.

Audio

  • Chapter 3 bosses now have audio for their taunt and phase changes animations.
  • Added SFX for when the Augmentation Station opens and closes.

Fixes

Technical and Stability

  • Fixed an occasional client crash when spawning NPCs.
  • Fixed occurrences of “4Q3” errors when reconnecting into the Arena.
  • Unstuck timer will now properly carry over upon character transfer and not have wrong values.
  • Addressed an item desync issue between client and server that could sometimes incorrectly lead to items not showing in inventories.
  • Addressed an issue where players who crash during excursions to story maps are unable to re-enter afterwards.
  • Small CPU and Rendering performance improvements.
  • Addressed some instances where moving around the map could cause FPS spikes.
  • Fixed an issue causing mission failure timers to start from the beginning if the player reconnected.
  • Fixed an issue where transfer could be initiated before a dimension was selected.

Resources, Building, and Crafting

  • Fixed instances of resource nodes sometimes not being interactable.
  • Fixed an issue that could cause spice fields to visually appear harvested in certain circumstances, while actually being full.
  • Fixed an issue where the Advanced Garment Fabricator couldn’t be placed right under Smugglers Building Set’s Floor piece.
    • As a result, the Advanced Garment Fabricator can now fit in spaces with 1 wall height.
  • Fixed an issue that under specific circumstances let players recover a staking unit while expanding their land claim.
  • Fixed an issue that allowed players to fully repair items.
  • The corpses of Cassian and Leon in the Blushing Caverns (overland map location) can no longer be picked up.
  • Crashing ships in the Jabal Eifrit region should now contain area-appropriate rewards.
  • Fixed an issue where augment stat changes were incorrectly displayed as adding to that stat when they were reducing.
  • The House Wayku placeable swatch has now been fixed.
    • Players that have gained this swatch can use it from the inventory to get the correct swatch unlocked.
    • New players gaining the swatch will have it learned immediately as with other swatches.
  • Fixed an issue where radial damage weapons previews showed incorrect damage numbers in the Augmentation Station’s info cards when trying to apply augmentations.
  • Fixed an issue where the repair max durability loss reduction trait purchased from the specialization menu wasn’t applied correctly.
  • Fixed some placeable holograms not showing up while placing a base with the Base Reconstruction Tool.
  • Fixed an issue that caused not being able to place some placeables on the shelves from the Raiders of the Broken Lands DLC.
  • Fixed an issue where escape / enter key inputs would become unresponsive after a trade request was cancelled.
  • Fixed an issue where the Smuggler Wide Door required Plastone instead of Granite Stone to build.
  • Fixed an issue where the Ghost Data trait allowed duping of research schematics.

Combat

  • Fixed an issue that caused Dual Blades to slow the character down after a block or parry. Characters will be able to start moving at full speed faster after using block with Dual Blades.
  • Fixed an issue that wouldn’t allow flurry animations to be cancellable when using Dual Blades.
  • Fixed an issue where the battlefield vision in prescient state was only displaying health and archetype.
  • Fixed an issue that allowed high-grade melee weapons with high-grade augments to break shields in a few strikes.
  • Fixed an issue that caused the Sword of Seven Sorrows, Bite Back Blade, and Spike Hilt Sword to trigger the bonus stamina on parry that belongs to the Pulse Sword.
  • Fixed an issue that caused NPC and player shield damage output from melee weapons to scale incorrectly.
    • This should result now in melee weapons dealing shield damage that is in line with the values shown in their info cards.
  • Fixed an issue where getting staggered wouldn’t interrupt an ongoing reload.
  • Fixed an issue that caused NPC and player shield damage output from melee weapons to scale incorrectly.
    • This should result now in melee weapons dealing shield damage that is in line with the values shown in their info cards.
  • Fixed an issue with the combat behavior of Maas Kharet in the Dueling Ring where Bloodletters would pause occasionally.
  • Fixed an issue that caused Lasguns to deal significant damage to shields when before they deactivate.
  • Fixed an issue that allowed the Experimental Toxin-Absorbing Pill effect to stack.
  • Addressed issue when loot respawned too quickly in dungeons.
  • Improved collision for barricade walls that allowed NPCs to shoot through it.
  • Fixed an issue that caused the boss on Testing Station 195 to occasionally skip his phase event.
  • Fixed the Darkness boss health regeneration not scaling with difficulty level. This made this ability too challenging on low difficulty and trivial on higher difficulty. It will now scale as intended by difficulty levels.
  • Fixed an issue where dungeon difficulty was not properly scaled based on the amount of players.
  • Fixed an issue where non-Plastanium-tier unique schematics could drop at grade 1 and be unusable.
  • Fixed an issue where the dungeon difficulty selector displayed the previous difficulty level’s loot chances.
  • Fixed an issue with a missing collision in Testing Station 24 that allowed a shortcut to the inactive boss

Abilities

  • Improved action queueing out of abilities.

Worldbuilding and Exploration

  • Addressed an issue where players could get to an unintended area in the Broodworks map.
  • Fixed several holes in the ceiling of Testing Station 192.
  • Replaced collision at several points to prevent out of bounds access in Testing Station 045.
  • Fixed an issue that could cause players to fall through the ground in the Blushing Cavern.
  • Fixed some cases where vehicles could be left behind on Smuggler’s Run instead of being destroyed and recoverable through the Vehicle Backup Tool.
  • Fixed an issue where a player could block other players from interacting with a banker by sitting on top of the NPC.

Story, Journey, and New Player Experience

  • Fixed an issue where a ‘Travel Requirement Failed’ pop up would appear during a cinematic in Chapter 3’s main story.
  • Addressed issue where picking up the corpse in the ‘False Flag Strike’ mission blocked player progression.
  • Fixed an issue where some players would not complete “”Enter secret chamber”” journey step in “Footsteps of the Fremen” Journey.
  • Fixed an edge case where players were unable to complete ‘Poisoned Spice’.
  • Addressed issue where player’s companion in second half of Chapter 3’s main story fully died in unintentional situations.
  • In Outside the Law, a certain NPC will no longer be destroyed/disappear upon entering the checkpoint before the Maas Kharet arena.
  • Fixed an issue where player didn’t receive planetologist capstone skill after completing trainer contract.
  • Fixed multiple issues with player glitching into places they shouldn’t be during cinematics in Outside the Law.
  • Fixed issue in Elara’s dialogue where players could end up having no available dialogue options while speaking with her, trapping them inside the dialogue to be forever kittens. Rawr.
  • For players that were locked out of the banquet in the Janusian Faithful journey, the steps that were no longer completable have been automatically completed to unblock them.
  • Fixed an issue where some players were unable to talk to Thufir or Piter for The Art of Making Friends journey.

Deep Desert and Landsraad

  • Landsraad personal contribution rewards will now grant the Duraluminum tier Tarl Cutteray schematic instead of the Aluminum tier Sandflies Carver schematic, as intended.
  • Fixed a display issue when earning faction reputation while at faction rank 20 which could inadvertently make it seem like it was possible to reach faction rank 21.
  • Fixed an issue with rock islands in the Deep Desert that would allow “undermeshing”.
  • Fixed an issue where the highlighting of which tasks made up a Sysselraad would not show as intended.
  • Removed the sand blocking the entrance of an Ecolab in the Shield Wall.
  • Fixed an issue causing the House selection pop-up to not appear after sharing a Landsraad mission.
  • Fixed an issue where one variant of the War Profiteer contract would show under a contracts group with <Missing String Table Entry>, contract should now show up under the Ganan group.
  • Fixed an issue where the contract icon was missing next to the code phrase with Anoushka Hannivar that unlocks contract-related dialogue.
  • Fixed an issue where Anoushka would repeat the Kirana Brandy dialogue every time you came back to her.

User Interface

  • Vehicle map markers that are on the same map in another sietch should no longer show on your current map.
  • Fixed an issue where the camera on the overland map jumps away from the map border under specific circumstances.
  • Increased the area the camera can see when zoomed out to be able to see the text of the overland POI Wreck of Hephaestus.
  • Fixed an issue where Shigawire subtitles would disappear when having dialogue volume set to 0.
  • Fixed an issue where duplicated emotes could be present when first entering the game after Character Creation.
  • Fixed an issue where dynamic ping markers that follow characters were not hidden if the character was not visible in the game.
  • Fixed an issue causing the returning player reward dialog to sometimes wrongly show the character level as “0” instead of the real level.
  • Fixed an issue where the UI map could be opened on some of the overland maps.
  • Fixed an issue where the Experimental Toxin-Absorption Pills buff icon was showing too small.
  • Fixed an issue where pressing B on a controller in the Patch Notes pop-up would open the web page instead of closing the pop-up.
  • Fixed an issue where in the Specialization menu, the warning about earning specialization XP through Landsraad missions would always displays Crafting and not the selected track name.
  • Fixed an issue where switching from Skills/Specialization Menu directly to the Map Menu would display the triangle skills/specialization button from the previous menu.
  • Fixed an issue where the incorrect controller layout was displayed in the Controls menu when using a Playstation 5 Controller.
  • Fixed an issue where text appeared out of the warning box on the Landsraad board UI.
  • Fixed an issue where the currency UI would appear empty when in a vehicle.
  • Fixed an issue where the respawn Location Icon would not highlight on the map when selected in the Respawn Menu.
  • Fixed an issue where HUD input hints could bounce when mining with a Cutteray.
  • Fixed the majority of cases where the info card would flicker when it is updated (i.e. durability changes, grade / skill level previewing, etc.).
  • Fixed an issue where the info card wouldn’t update correctly when changing categories in the skill menu.
  • Fixed an issue where the info card wouldn’t update correctly when dragging / dropping equipped skills in the skill menu.
  • Fixed an issue where elements in the research menu could appear ghosted during search.
  • Fixed an issue where the inventory Character Preview had a cut-off near the footer when in the Equipment view.
  • Padding fixed in Landsraad contract grid to show full highlights.
  • Fixed an issue where Steamdecks would get locked when using the search box in the Research menu.
  • Fixed an issue where players could not close the menu when in DBNO state while using a controller.
  • Fixed formatting errors on newsfeed.
  • Shortened the “Unclaimed Landsraad Mission Rewards” UI text to “Unclaimed Rewards” to stop the text from scrolling.
  • Fixed multiple typos.
  • Fixed localization issue – the name of Placeables and Vehicles will now correctly change language along with the rest of the game, so long as the player has not used the rename functionality.
  • Fixed incorrect warning when trying to recover a vehicle without enough solari. It should now correctly say Solaris instead of {Currency}.
  • Fixed a number of issues that should result the number of times the stamina bar UI could remain stuck on screen.

Graphics, Animations, and VFX

  • Fixed the position of the ornithopter wing trail effect to be more accurate.
  • Fixed several cloth physics issues across several clothing and armor pieces.
  • Fixed some animation issues while talking to Brute The Scrapper in the lobby.
  • Fixed an issue regarding holster animations on swords.
  • Rejoice kittens, we’ve improved several of Elara’s animations when catcalling and/or bossing you around.
  • Fixed an issue that would show parts of compactors sticking out during certain animations.
  • Improved body animations while jumping while holding a melee weapon.
  • Fixed a texture issue on Kirab Heavy Pants.
  • Fixed multiple lipsync animation issues across several characters and dialogue lines.
  • Improved the blending of the Augmentation Station’s animations when it applies an augment.
  • Fixed an issue regarding getting stuck in the latching state when trying to climb.
  • Fixed an issue where weapons would clip inside NPC bodies when dying from poison damage.
  • Fixed Reverend Mother hair and clipping issues during a certain cutscene.
  • Fixed an issue where the Master of Chains boss would have his weapon float in the air while leaning against walls.
  • Fixed an issue where weapons wouldn’t properly unholster after using an ability.
  • Fixed an issue that would make the Observer door look half open when first built.
  • Fixed mesh clipping issues with the Slaver Scout armor set.
  • Fixed mesh clipping issues with the Maula Breeches armor set.
  • Fixed the loss of lens flare effects on lighting within areas such as Testing Stations.
  • Addressed issue where Daimo Sharawi’s clothes clipped through each other when speaking with him.
  • Addressed hitches in some cinematics throughout Chapter 3’s main story.
  • Addressed several issues where transitions between cinematic shots would include jarring visuals of the player’s character in a different location than intended.
  • Optimized lighting setup in Outside the Law to improve performance during cutscenes.
  • Updated emissive materials on thermo lanterns to improve visuals.
  • Updated emissive materials on player building set placeables that did not have it to improve cohesiveness of placeables.
  • Fixed an issue in Character Creation where it would have overblown lighting on character presets.
  • Fixed issue where The Sentinel’s turret flare was too strong.
  • Fixed several graphical issues in Art of Kanly cutscene.
  • Fixed an issue in Art of Kanly Arena where various objects would have the incorrect surface hit visual effects.
  • Fixed plants having inconsistent and wrong spark visual effects upon being shot at.
  • Fixed strange looking camera angles during dialogue with Rabban.
  • Fixed an issue where the capes on dead NPCs would continusly jiggle.
  • Fixed an issue with Rabban in his dialogue intro scene.
  • Fixed some issues with fog visuals in Hagga Rift.

Audio

  • Fixed an issue where SFX for some emotes would continue playing after being interrupted.
  • Fixed an issue where Music was missing during the Harkonnen Pledge cinematic.
  • Fixed an issue where Radiation sounds were playing in social maps, if the player entered with a radiation debuff.
  • Fixed an issue where sound effects were missing on walking animation while having any Dual Blades weapon equipped.
  • Fixed audio issue that sometimes triggered when Burrbridge boss was defeated in Imperial Testing Station #195.
  • Fixed player trading Notification SFX not playing.
  • Fixed a bug where the ambience in challenge rooms was being stopped by other audio events.
  • Fix an issue where Feyd’s communinet VO had no radio processing.
  • Fixed an issue where the click SFX were missing from the Landsraad Mission menu.