Communinet Signal
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The Communinet Signal is a Dune: Awakening Community Newsletter, giving roughly monthly updates (depending on team resource/availability)[1] to celebrate milestones, answer questions, showcase fan art and more. The Signals will be posted on the Website
The name comes from the short/medium range communications network in the Dune lore[2]
For those wanting to submit suggestions, questions or fan art for future Signals, use the #DuneAwakeningCommuninet on social media channels, or visit the #fanart or #communinet-signal channels on the Discord Server
Signal 1 - 2024-08-02
The first Signal contained:
- Some opening words from the Community team
- A round-up of the latest news - D:A Hitting 1 Million wishlists on Steam, the Alternate Timeline Cinematic video, and the Dune Awakening Direct Episode 2
- A Highlight featuring the Hanovars Bar in Harko Village
- A collection of fan art picks
- Questions submitted by the community about:
- The Fremen being "exterminated"
- Building hologram system
- Signing up for the Closed Beta
- Closing lines giving information on how to engage with the next Signal
Signal 2 - 2024-10-11
The second Signal contained:
- Opening words from the community team, with great thanks to the community in Discord and feedback received so far
- A recap of Gamescom 2024 and Dune Awakening Direct episode 3 including some behind-the-scenes tidbits and photos
- A roundup of community projects:
- Fans, Creators and Cosplayers at Gamescom
- The Dune Book Club
- The SpiceBlow Radio Podcast
- and, of course, the Dune Awakening Community Wiki
- Some Questions from the Community, around:
- Opting out of PvP
- Post-launch plans, such as expanding into new maps via the Overland
- Shared based storage
- The melee combat shown at gamescom being a first iteration of a new system, and the team continuing to work on it
- A food-related surprise...
Signal 3 - 2024-11-15
The third Signal contained:
- Opening words from the community team
- A roundup of recent gaming events:
- A highlight from one of their concept artists Brian Wells
- A collection of community fan art
- Questions from the community, around:
- How Shields work in The Deep Desert
- There is no first-person view (outside of binoculars and sniper scopes)
- Vehicles permission systems and stealing NPC vehicles
- No Sandworm riding at launch, but possibly later
- The level system, including Skill Trees and Intel points for the Technology Tree and the Great Schools wandering mentors