Fremen

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Fremen

The Fremen are missing.

Lore

The Fremen are a sub-culture of humans descended from the Zensunni Wanderers who found their new home on Arrakis. In the original timeline, they adopted Paul "Muad'Dib" Atreides as their prophesized Lisan al-Gaib, who then led a jihad across the universe, under the banner of a new Atreides Empire.

They are fierce warriors and skilled survivalists, adapted to the harsh nature of Arrakis and cultural persecution across their entire history. They remain deeply religious and isolationist, living in patriarchal collectives, known as sietches, and are extremely frugal and efficient, especially when it comes to water preservation.

Stashes

Components of Fremen technology like EMF Generators and Micro-Sandwich Fabric, revered for their water-preserving efficacy and resource harvesting efficiency, can be found in Caves. Unsurprisingly, these components are essential materials for crafting a variety of survival equipment, such as Stillsuits and Cutterays.

Journey

Book 1

The Player is sent to Arrakis to find the Fremen and "wake the Sleeper", who are missing after the extensive Sardaukar pogrom. Whether or not the Fremen are truly gone, their moisture-sealed Caves, scattered across Arrakis, have since been abandoned, allowing various groups of hostiles to claim the shelters as their own.

During this Journey, the Player must undertake a series of Trials of Aql, while being guided by a Fremen spirit, named Sadus.

Structure

[TO DO]

Hierarchy

Sayyadina
Naib
Wali

Notable members

Notable members include:

  • Valley of Echoes corpses: During the The Fall of the Proteus journey, Zantara revealed that the Fremen stuck in a cave of the Valley of Echoes chanted until their passing "Red the night, dusky sky, Bloody death, didst thou die".
  • Kaleff: Cornered in a cave by Sardaukar forces, Kaleff managed to stay alive for weeks without a water source, only emerging to draw blood from his enemies. When he was finally killed, the Sardaukar discovered his kindjal modified to include an exsanguination apparatus. A cave in Hagga Basin South marks the place of his stand against the Sardaukar. A Kaleff's monument stands on top of the cave, which is marked as a landmark.
  • Shadrath: Shadrath used a kindjal, which bears him name and captures the water of his adversaries, as an off-hand weapon during his campaign against the Sardaukar. He also created a maula pistol, which punctured Sardaukar armor. He killed dozens in razzia across the Shield Wall. When he was gravely wounded, he returned to a hidden cave and sealed himself in a deathstill, preserving his water for his tribe. His tomb is a cave located in the Eastern Shield Wall.

In-Game


Fremen Sietch
Interactive Palette
CompatibilityAll Garments
Dune (2021) Film Stillsuit
Variant TypeGarment
CompatibilityStillsuit

Attire

Native Stillsuit set

Shadrath's Set


Equipment



Dew Reaper
Device used for harvest water into a literjon or water tank
Shishakli's Bite
Double dart burst with reduced accuracy
Way of the Misr
Automatically reloads darts while firing


Findings

Ichwan Bedwine: If the player enables the Communinet Radio, one of the programs, within "Five Days at Carthag - Part One", the Fremen are also referred to as the Ichwan Bedwine. Vendors and NPCs also use this expression to refer to the Fremen.

Trivia

  • Shishakli: A maula pistol and a cave Shishakli's Saddle bear Shishakli's name. Shishakli appears in Dune: Part Two and in the first Dune book, as a Fremen Fedaykin squad leader stationed at Sietch Tabr. This character's origins are not cited yet in-game.
  • Fremen Calendar: Based on the standard timeline: * "all the Zensunni Wanderers from both Ishia and Rossak have reached Arrakis" on 7,193 AG. This marks a significant date in the Fremen history. The Fremen use a horizon-calendar, which differs from the AG/BG imperial timeline. Months include Laab and Caprock.