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* Closing lines giving information on how to engage with the next Signal | * Closing lines giving information on how to engage with the next Signal | ||
== Signal 2 - | == [https://duneawakening.com/en/communinet-signal-2 Signal 2 - 2024-10-11] == | ||
The | The second Signal contained: | ||
* Opening words from the community team, with great thanks to the community in Discord and feedback received so far | |||
* A recap of [[Gamescom 2024]] and [[Dune Awakening Direct]] episode 3 including some behind-the-scenes tidbits and photos | |||
* A roundup of community projects: | |||
** Fans, Creators and Cosplayers at Gamescom | |||
** The [[Dune Book Club]] | |||
** The [https://twitter.com/spiceblowradio SpiceBlow Radio Podcast] | |||
** and, of course, the [[Dune Awakening Community Wiki]] | |||
* Some Questions from the Community, around: | |||
** Opting out of PvP | |||
** Post-launch plans, such as expanding into new maps via the [[Overland]] | |||
** Shared based storage | |||
** The melee combat shown at gamescom being a first iteration of a new system, and the team continuing to work on it | |||
* A food-related surprise... | |||
== [https://duneawakening.com/en/communinet-signal-3 Signal 3 - 2024-11-15] == | |||
The third Signal contained: | |||
* Opening words from the community team | |||
* A roundup of recent gaming events: | |||
** [https://www.twitchcon.com/ TwitchCon] | |||
** [https://expo.nikkeibp.co.jp/tgs/2024/en/ Tokyo Game Show] | |||
** [https://www.brasilgameshow.com.br/ Brasil Game Show] | |||
* A highlight from one of their concept artists [https://www.artstation.com/brianiswells Brian Wells] | |||
* A collection of community fan art | |||
* Questions from the community, around: | |||
** How [[Shield]]s work in [[The Deep Desert]] | |||
** There is no first-person view (outside of binoculars and sniper scopes) | |||
** [[Vehicles]] permission systems and stealing NPC vehicles | |||
** No [[Sandworm]] riding at launch, but possibly later | |||
** The level system, including [[Skill Tree]]s and Intel points for the [[Technology Tree]] and the [[Great Schools]] wandering mentors | |||
== References == | == References == |
Latest revision as of 16:12, 15 November 2024
The Communinet Signal is a Dune: Awakening Community Newsletter, giving roughly monthly updates (depending on team resource/availability)[1] to celebrate milestones, answer questions, showcase fan art and more. The Signals will be posted on the Website
The name comes from the short/medium range communications network in the Dune lore[2]
For those wanting to submit suggestions, questions or fan art for future Signals, use the #DuneAwakeningCommuninet on social media channels, or visit the #fanart or #communinet-signal channels on the Discord Server
Signal 1 - 2024-08-02
The first Signal contained:
- Some opening words from the Community team
- A round-up of the latest news - D:A Hitting 1 Million wishlists on Steam, the Alternate Timeline Cinematic video, and the Dune Awakening Direct Episode 2
- A Highlight featuring the Hanovars Bar in Harko Village
- A collection of fan art picks
- Questions submitted by the community about:
- The Fremen being "exterminated"
- Building hologram system
- Signing up for the Closed Beta
- Closing lines giving information on how to engage with the next Signal
Signal 2 - 2024-10-11
The second Signal contained:
- Opening words from the community team, with great thanks to the community in Discord and feedback received so far
- A recap of Gamescom 2024 and Dune Awakening Direct episode 3 including some behind-the-scenes tidbits and photos
- A roundup of community projects:
- Fans, Creators and Cosplayers at Gamescom
- The Dune Book Club
- The SpiceBlow Radio Podcast
- and, of course, the Dune Awakening Community Wiki
- Some Questions from the Community, around:
- Opting out of PvP
- Post-launch plans, such as expanding into new maps via the Overland
- Shared based storage
- The melee combat shown at gamescom being a first iteration of a new system, and the team continuing to work on it
- A food-related surprise...
Signal 3 - 2024-11-15
The third Signal contained:
- Opening words from the community team
- A roundup of recent gaming events:
- A highlight from one of their concept artists Brian Wells
- A collection of community fan art
- Questions from the community, around:
- How Shields work in The Deep Desert
- There is no first-person view (outside of binoculars and sniper scopes)
- Vehicles permission systems and stealing NPC vehicles
- No Sandworm riding at launch, but possibly later
- The level system, including Skill Trees and Intel points for the Technology Tree and the Great Schools wandering mentors