Testing Station 195

Vines are covering the entrance and a faint smell of burnt elacca wood emanates from below.
Testing Station 195 is an Overland Dungeon, featuring a unique boss fight, and can be completed solo or in a party. Overall difficulty is also scalable, allowing for increased challenge and rewards granted upon completion.
Details
<Talk about the theme of the station, i.e. environmental hazard, etc.>
Puzzles / Hidden Rooms
Recorded Dialogue
Solido Projection
SOLIDO PROJECTION: Welcome to Imperial Testing Station No. 195, current home to some of the most accomplished botanists in the Imperium. Our mission is to prove that - though hybridization - any plant can be adapted to thrive in any environment. Our primary objective will be to develop new strains of plants native to tropical Ecaz that can survive in the extreme aridity of Arrakis. A true challenge. The accomplished botanist Dr. Rymar Thuringer once undertook a similar task at the venerable Station 76. In the end, he declared it impossible. However, the science of plant genetics has come a long way since Thuringer's time. I am certain we shall succeed where he has failed. Line 2 Line 3
Shigawire Recorders
ANCIENT SCIENTIST: Project progress report #7 - we continue to work diligently on our main objectives but, complete success remains frustratingly elusive. We soldier on however. One interesting side note is we have created a viable hybrid of fogwood and elacca. Imagine that: the enigmatic fogwood, a plant capable of being shaped solely by the power of human thought, crossed with elacca, the source of some of the most dangerous narcotics in known space. It's all rather fascinating. While I know this is a deviation from our main mission, what's the harm in exploring it a bit further?
BANDIT: I don't like this! At first, I thought Burrbridge led us to the perfect hideout. Yeah, it took some getting used to, with all those plants everywhere, like one of them jungle worlds I've heard of. But now it's like... I don't know... it's like something in here is messing with my mind. It's got me thinking thoughts that aren't my own. Burrbridge doesn't seem bothered by it though, and if you complain he's likely to bust your skull. I don't like this at all!
ANCIENT SCIENTIST: Project progress report #31 - we have ceased work on survival hybridization. Everyone has come to realize that it is only the fogwood-elacca research that matters now... It's truly intriguing how the fogwood connection seems to work both ways: human thought shaping plants, plants shaping human thought... The elacca factor is the true wildcard though: the fury of the elacca and the bliss of semuta... During yesterday's experiment Sharma became enraged when Kent borrowed her pruning shears. She used them to cut off all his fingers. Kent just sat there smiling the whole time. Fascinating...
WALTUR BURRBRIDGE: It's an ideal place, really. I mean, what could be better? All the water and shelter you could ever need. Safe from the law. And the plants... nice plants, they're such nice plants. I never want to leave. But then, you know, the men... they keep telling me that they don't feel safe here. That it BOTHERS THEM! THAT THEY FEEL UNEASY! UNEASY! I'll beat some sense into every one of them! MAKE THEM SEE THAT ... it is nice, here. It's so very nice. And the plants, they're so.. they're so friendly. They share so much with me. It's time for another dose, I think.
Boss Fight
WALTUR BURRBRIDGE
Boss Stats
Overview
Burrbridge is definitely one of the more challenging bosses, mostly because of the challenging environment.
The entire boss room is littered with poisonous blooms/spores that will trigger if you get close, popping after 1 second or so. If you are caught in the blast you will take a chunk of damage that goes straight through your shield and also be staggered. These spores continue to respawn throughout the encounter so you have to continue moving carefully through this minefield.
All of the toxin/poison in this encounter deals high damage so if you become poisoned then you have to try and bandage/heal fast. Bandages & medkits remove poison on use.
Strategies
Phase 1: Basic Abilities
Phase 1 is a pretty relaxed introduction to the encounter without any adds or difficult boss abilities.
Burrbridge is a Swordmaster-style boss with Swordmaster abilities including Knee Charge and Eye of The Storm. All of his abilities can be dodged but they have a short cast time so you will need to be quick.
This is one of the boss encounters where melee is viable, but ranged is still easier.
We recommend doing a couple of laps of the room, clearing out all of the poisonous spores/blooms before engaging the boss. This will give you way more room to play with and he won't spawn them again until Phase 3.
Phase 2: Add + Single Mines
The boss will move to the back of the room for the intermission and a shielded melee add will spawn at the right side of the room (when facing from the entrance). Try and kill this add as quickly as possible after it spawns.
The boss will gain a new ability in Phase 2, the ability to throw 'Poison Mines' at you. These are large green globules that trigger in the same way as the spores do. However, if you do not move when they are thrown at you then they can trigger instantly, dealing huge damage through shields.
In Phase 2 he only throws one at a time so they are pretty easy to dodge. Just be careful because they remain on the ground. Push the boss to Phase 3.
Phase 3: Add + Cluster Mines
Phase 3 is mostly the same as Phase 2, however in this Phase Burrbridge will throw 3x Poison Mines instead of 1x and he will also regrow all of the poisonous spores in the room every now and again.
Dispatch of the melee enemy as soon as possible then return to Burrbridge, being careful to avoid triggering any of the Poison Mines he throws at you.
Phase 4: Add + Poison Nova
Finally we get to the real challenge of the encounter, Phase 4. As soon as Phase 4 starts, Burrbridge will cast Poison Nova, covering the entire outer edge of the playable area in a noxious cloud which rapidly applies stacks of Poison.
The good news is that the middle of the arena is safe, other than the toxic spores. Again, we recommend you do a couple of laps of the area to pop all of the active spores before turning your attention back to the boss.
This Phase can be tricky because you have much less room to work with but just focus on taking shots at Burrbridge when you can, dodge his Knee Charge and be patient.
Rewards
| Halleck's Pick
Schematic |
1 | 11.8% |
| Ix-core Leggings
Schematic |
1 | 11.8% |
| Dunewatcher
Schematic |
1 | 11.8% |
| Imperial Stillsuit Boots
Schematic |
1 | 6.0% |
| Imperial Stillsuit Gloves
Schematic |
1 | 6.0% |
| Imperial Stillsuit Mask
Schematic |
1 | 6.0% |
| Imperial Stillsuit Garment
Schematic |
1 | 6.0% |
| Shaddam's Bladder
Schematic |
1 | 6.0% |
| Pardot's Hood
Schematic |
1 | 6.0% |
| Seethe
Schematic |
1 | 6.0% |
| Sardaukar Intimidator
Schematic |
1 | 6.0% |
| A Dart for Every Man
Schematic |
1 | 6.0% |
| Regis Disruptor Pistol
Schematic |
1 | 6.0% |
| Black Market K-28 Lasgun
Schematic |
1 | 1.4% |
| The Ancient Way
Schematic |
1 | 11.8% |
| Experimental Toxin-Absorption Pills
Schematic |
1 | 19.2% |