Testing Station 89

High radiation readings are registered around the entrance.
Testing Station 89 is an Overland Dungeon, featuring a unique boss fight, and can be completed solo or in a party. Overall difficulty is also scalable, allowing for increased challenge and rewards granted upon completion.
Details
- Challenge: 2x Lock-ins + Boss
Equipment :
- Radiation Suit Mk6
- Cutteray for the many Cutteray-locked doors
- Iodine Pills (for boss encounter) For pushing higher difficulties.
Puzzles / Hidden Rooms
Section 1:
Grab the Blue ID Band and head through the first blue shield door.
There are several Cutteray-locked doors in the next corridor however only the first door straight ahead, and then the first and last door on your right, contain any chests to loot.
Head on through the shield door to begin the first lock-in. This one is super simple - just kill the two enemies in the room at the start, and then one additional wave with three enemies will spawn.
Medium chest is in room behind a blue shield door.
Section 2: Up To And Including Second Lock-in
Enter the next room and progress through the Cutteray-locked door. Clear out the two enemies inside and then go through the next Cutteray-locked door to grab the Orange ID Band.
This will allow you to progress through the orange shield door and begin the second lock-in room. This lock-in room have 5 waves of enemies and around 20 enemies total.
All of the enemies spawn from one side of the room.
If you don't have enough time to complete the waves due to radiation, there's a room to the right of the entrance that allows you to reduce your radiation.
Recorded Dialogue
Solido Projection
Welcome to Imperial Testing Station No. 89. I am Dr. Bransa Hinote, Station Supervisor. The mission of Station 89 is a simple one: saving lives through botany. Our goal is to develop succulents and other xerophytes that can endure the extreme aridity of Arrakis. Our most promising candidates will be seeded in likely locations across the planet, where they will serve as an emergency water source for stranded travelers. As the economic potential of this planet expands, the population is expected to increase proportionately. I believe our work will continue to save lives long after we are gone.
Shigawire Recorders
Final report of Chief Waylen Frond, Atreides Transport Geryon. Most of the crew died when the ship came down. The wreck was in danger of being covered by shifting sand and the cargo lost. So, when we discovered this empty Testing Station, we shifted the ordnance here. When no immediate rescue arrived, the crew grew steadily weaker. We began to fear the atomics would fall into unfriendly hands. The best course was to disassemble the weapons and scatter the fissile materials. Without protective gear the radiation was a death sentence, but our duty was clear. Atreides.
LT. AMAN: There is no end to this war! Two Great Houses grinding each other to dust while the Emperor laughs up his sleeve. But we've found a way to finally end it. A recent survey detected radiation emanating from an uncharted Testing Station. A location very near to where a transport carrying Atreides House atomics vanished during a storm. I'm convinced those lost weapons are the source of the radiation. We've resolved to recover those weapons and use them against human targets. A hideous prospect, but such a violation of the Great Conventions cannot be ignored. The Emperor will have to step in to end the war at last. May God forgive us.
Boss Fight
BOSS NAME: Lieutenant Aman
Boss Stats
Strategies
Phase 1: Basic Abilities
In Phase 1, Free room and the boss only has one real ability: Collapse Grenade. you can burst the boss with scattergun quickly, just dash away as soon as you get sucked in and stunned.
One enemy add will spawn every 25-30 seconds which we recommend you deal with immediately at range. The adds also have the Collapse Grenade ability.
Phase 2: Two Radioactive Pits + 1-2 Adds
In Phase 2, two of the radioactive pits will explode, causing extreme radiation build-up if you enter them, even for a short period of time.
One to two enemy adds will spawn every 25-30 seconds which we recommend you deal with immediately at range.
Phase 3: Four Radioactive Pits + 1-2 Adds
In Phase 3, more of the same except an additional two pits will explode. He will continue to summon 1-2 adds.
It's this phase where things start to get a little bit spicy. You want to try and keep on top of the adds at least up until the end of Phase 3, otherwise you are going to become overwhelmed.
Phase 4: Six Radioactive Pits + 2 Adds
Phase 4 and Phase 5 are where things start to get unmanageable on higher difficulties. With two adds spawning every 25 seconds or so, it becomes really challenging to kill them both, and get boss damage in, before the next set of adds spawn.
For this reason, the strategy we use to kill the boss involves ignoring the adds from the start of Phase 4. Instead keep to the very edge of the room and circle it, taking shots at the boss very few seconds when it is safe to do so.
We recommend using a weapon like Seethe, Dunewatcher, Regis Disruptor Pistol etc which allows you to deal huge damage from a distance.
As the adds also spam Collapse Grenade, you can easily get caught in a chain of Collapse Grenades, chain-stunning you and leading to a quick death so make sure you sprint or dash out of the AoE.
Phase 5: Seven Radioactive Pits + 2 Adds
In the final phase, you'll continue to deal with two adds, but all of the radioactive pits will be activated, giving you less room to work with. By this point, your Radiation level is probably quite high too, so time is not your friend.
Continue to repeat what you were doing in Phase 4, ignoring the adds and taking down the boss from afar, dodging, ducking, weaving and diving to stay safe!
The bad news however... is that the fight is not over until you also kill all of the adds! Once the boss is dead, continue the same rotation of the room but this time, slowly picking off the adds one at a time. When the last add falls, your job will be done.
Rewards
Exclusive drop for 89 station:
Tools:
Accelerator Power Pack (Levels 1-5)
Drillshot:
Penetrator
Regis Burst Drillshot
Ambition
Maula Pistols:
Way of the Misr
Shishakli's Bite
Armor:
Pincushion Set
Hook-claw Gloves
Tabr Softstep Boots
Tactical Radiation Suit
Stillsuit:
Crew Chief’s Stillsuit Garment