Myr Charki

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Myr Charki
Character TypeMerchant
AffiliationHarkonnen
StatusAlive
Added in Version1.1.0.0

Myr Charki is the Merchant at Griffin's Reach Tradepost in Hagga Basin South. While not Harkonnen himself, he has distain for the Atreides forces and believes that they are losing the war. He stands next to his stoic assistant/bodyguard Ihor who originally came from a Harkonnen patrol but decided to stay, as according to Myr, they recognise the quality of his trade goods.

Location

This NPC is found in Griffin's Reach Tradepost, behind the bar, opposite the contract console.

Loading scripts

Item Inventory

Items Sold
Maula Breeches
Maula Bracers
Maula Boots
Maula Vest
Healkit
Ammo Pack: Light Darts
Ammo Pack: Heavy Darts
Weld Pack: Welding Material
Cup of Water
Power Pack Mk1
Small Vehicle Fuel Cell
Mechanical Parts
EMF Generator
Micro-Sandwich Fabric
Advanced Servoks
Particle Capacitor
Plasteel Microflora Fiber
Off-world Medical Supplies
Scrap Metal Knife
Cutteray
CHOAM Office Furniture Patent
Hajra Literjon Mk1 Schematic

Contracts

[TODO]

Dialogue

[FIRST ENCOUNTER ONLY] Myr Charki: "Hey, stop! I know the face of every sand sucking bandit, scavenger, and merc from here to Harko. And I don't recognize you. So perhaps you'll give us the courtesy of who you are, and while you're at it, why our airspace is crawling with Sardaukar?"
Player: 1. Tell him about prison transport and your escape. 2. Say nothing 3. [DECEPTION] If you remember everyone, you must know my cousin Sal Condin?
Myr Charki: [1.]"Hah! It's a good story, I'll give you that, but even a sandworm might choke on it. Nobody escapes a Sardaukar security grid, not even Zantara. Welcome to Griffin's Reach, stranger. The rules here are simple - pay upfront and don't cause trouble or we'll toss you into the storms. Good?
[2.] Not a talker, eh? Well the rules of Griffin's Reach are simple. You pay upfront and you don't cause trouble or we'll toss you into the storms. Good?
[3.] Oh... yes of course. Sal! How's he doing?
Player: He took a scattergun shot to the face about a month back--but he's still prettier than you.
Myr Charki: Hah, that's a good one. Welcome to Griffin's Reach, "cousin of Sal". The rules here are simple - pay upfront and don't cause trouble or we'll waste you. Good?
Player: 1. Nod 2. "Good"
Myr Charki: "Name's Myr. I do the trading and the talking. My silent partner here does the fighting. And there's a contract board in the corner, if you need work."
Player: 1. I'm here to trade. 2. I have some questions about this area. 3. Tell me about yourself. 4. Goodbye.

Myr Charki: [2.] Unless someone shows up with a load of salvage, I've got time to talk.
Player: 1. You mentioned the Sardaukar patrols? 2. (Available after choosing option 1) What is the nearest settlement? 3. Anything out here beyond sand and rocks? 4. Griffin's Reach. What's the name mean? 5. I'd like to talk about something else.
Myr Charki: [1.] The Padishah Emperor, in his infinite wisdom, has blessed us with a cohort of his most efficient and ruthless Imperial Sardaukar. They use CHOAM mercs for the hunting, mostly. I suspect the real Sardaukar are looking for Fremen and that bastard Zantara.

Player:

1. I've heard that name before. Who is Zantara?

2. What happened to the Fremen?

3. CHOAM Mercs?
Myr Charki: [1.] The Sardaukar don't like being peacekeepers. So, CHOAM supplies the warm bodies to bulk out their forces. CHOAM really does sell everything. [2.] They are no more. Exterminated by the Sardaukar and rightfully so. Only the terrorist Zantara persists--but I'm confident, not for much longer.
Player: The Fremen are no more?
Myr Charki: This region was once crawling with their filthy kind. But not anymore. If one walked through the door right now, I would shoot him in the face.
[3.] Have you been living under a rock? Zantara is a terrorist scum of the highest order. The Emperor has placed a million solari bounty on his head.
Player: Does Zantara ever visit this region?
Myr Charki: I don't think so. But if he did, the Sardaukar would garrote him. In the meantime, the Kirab suffice as target practice.
Player: What about those scavengers?
Myr Charki: Scavengers is too good a name for them. Everyone does what they can to scrape by. Scavvies do it by mindlessly killing everyone and each other.


Myr Charki: [2.] Settlement? Hah! People don't live out here. They cling. Bandits, scavengers, and a couple of fools stupid enough to run trade posts.
Player: So there are other tradeposts?
Myr Charki: Sure, Smiley Tig still runs his place northeast of here, across the gap.
Player: Smiley?
Myr Charki: You'll figure it out if you meet him.
[3.] There's one of those old desert Testing Stations out east of here. Been unsealed for a while, probably picked clean by now. There was a fellow, bought supplies a while back--an ecologist. He was here to audit the station. Said he was camped above it. He'd know more.
[4.] The Griffin is the Harkonnen house symbol. And while we have no official affiliation, I like to think they are aware of Griffin's Reach.
Player: What about the Atreides?
Myr Charki: What about them? The Duke is a weak fool, and his house will fall. The Baron is five moves ahead of the Atreides at every turn.
[5.] What's on your mind?


Myr Charki: [3.] I used to live on Rossack. For a long time, I thought it was the biggest shithole in the universe. So, I bartered my way off the planet. Problem was, I was so desperate to leave Rossack, I thought anywhere would be better. Turns out I was wrong.
Player: 1. I'd like to talk about something else. 2. Does your partner speak?
Myr Charki: [1.] What's on your mind? [2.] No, he is quite mute. I don't know the how or why of it. The bastard can be quite reticent when he chooses to be. He arrived one night with a patrol of Harkonnen houses. I offered them a place to sleep, but when I woke, they were gone, but for Ihor.
Player: It sounds like he deserted.
Myr Charki: Ridiculous. The troop sergeant must have recognized the value of my establishment. As such, he left Ihor behind to protect their interests here.