Party System: Difference between revisions
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== Overview == | == Overview == | ||
Dune: Awakening will feature a party system | Dune: Awakening will feature a party system; in this party the players will be able to build together<ref>https://twitter.com/DuneAwakening/status/1770103355479671279<nowiki/>(co-op building)</ref> and share vehicle access. | ||
These groups or parties can be formed at "social hubs" <ref>https://www.mercurynews.com/2024/03/27/dune-awakening-takes-fans-to-arrakis-and-forces-them-to-survive-a-wasteland/</ref> | These groups or parties can be formed at "social hubs" <ref>https://www.mercurynews.com/2024/03/27/dune-awakening-takes-fans-to-arrakis-and-forces-them-to-survive-a-wasteland/</ref> | ||
[[File:Party 2 and vehicle ui.png|thumb|Screenshot while driving]] | [[File:Party 2 and vehicle ui.png|thumb|Screenshot while driving]] | ||
In the photo(top), there are different symbols assigned to each player, although unknown, these likely represent the party leader. | In the photo (top), there are different symbols assigned to each player, although unknown, these likely represent the party leader. | ||
In the other photo (bottom), the players both have different symbols than the first, denoting how the symbols are likely dynamic based on what the player is doing. | In the other photo (bottom), the players both have different symbols than the first, denoting how the symbols are likely dynamic based on what the player is doing. | ||
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== References == | == References == | ||
<references /> | <references/> | ||
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[[Category:Game Systems]] | |||
[[Category:PreBeta]] | [[Category:PreBeta]] |
Latest revision as of 13:41, 23 October 2024
Overview
Dune: Awakening will feature a party system; in this party the players will be able to build together[1] and share vehicle access.
These groups or parties can be formed at "social hubs" [2]
In the photo (top), there are different symbols assigned to each player, although unknown, these likely represent the party leader.
In the other photo (bottom), the players both have different symbols than the first, denoting how the symbols are likely dynamic based on what the player is doing.