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Dune Awakening will feature a building mechanic, with players being able to build their own bases for shelter, crafting and refining resources
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Dune Awakening will feature a building mechanic, with players being able to build their own bases for shelter, crafting and refining resources. <ref name="video"> https://www.youtube.com/watch?v=7rnoY3Uyno8&ab_channel=Funcom </ref>


== Notes from Admin ==
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[[File:Building WIP.png|thumb|Annotated screenshot of information being revealed about the building system]]
==Basics==
Building will be a big part of Dune: Awakening for both small and big groups, as it allows you to craft things otherwise inaccessible.<ref name= "craft"> https://awakening.wiki/Sources:Discord_Messages#7</ref>


This page needs expansion. Listed below are a few useful resources to help getting started! Possible areas to consider include:
To get started with your base, you must use a Solido Construction Projector<ref>https://www.youtube.com/shorts/H2km9b0kakQ</ref> and place a "sub-fief console" which allows you to claim a small piece of the planet which you will then need to pay [[Tax|taxes]] on to the Emperor<ref>https://www.pcgamer.com/games/mmo/you-can-claim-land-for-your-base-on-arrakis-in-survival-mmo-dune-awakening-but-youll-have-to-pay-the-emperor-for-it/<nowiki/>(only direct quotes)</ref> or face the [[Sardaukar]].<ref>[[Sources:Discord_Messages#30]]</ref><br>
Your base will be a place to socialize and rest while not in the deep desert, useful to stockpile your gear and craft new one. It allows for storage and collecting water in dew collectors.<ref name="dapage"> https://duneawakening.com/ </ref><br>
Bases can be built (probably) almost anywhere, but pre-set landmarks are a no-build zone, and bases outside Shield Wall will be procedurally wiped with the coming of [[Sandstorms|Coriolis storm]] every week.<ref> https://awakening.wiki/Sources:Discord_Messages#6</ref> <ref> https://awakening.wiki/Sources:Discord_Messages#4</ref> Bases can be built without having to take the resources out of their [[storage]] chests, the CHOAM control crafting, adding another layer to the [[The Exchange|Exchange]].<ref>https://www.pcgamer.com/dune-awakening-gameplay-first-preview/<nowiki/>(promoted by Dune: Awakening on X)</ref> 


- What are the limits of building (how many 'blocks' high/wide? building into terrain?)
Building can also be done in a group with the co-op building system: a player can place down a hologram of a base part which can then be filled by other players.<ref><nowiki>https://www.youtube.com/watch?v=cR9qiRGxaN4</nowiki> (12:10)</ref>
- What type of building blocks are available (foundations, walls, doors etc)
- What kinds of machinery/industry equipment are available (fabricators, solar panels, wind turbines)
- What kinds of decor is available? (banners, vases, tables, plants)
- What kinds of base defense systems are there? (shields, turrets, gates, doors)


The Community short is a great source - https://www.youtube.com/watch/?v=7rnoY3Uyno8
Once their base is built, the player will be able to create a blueprint of their base sell it on the [[The Exchange|Exchange]] or simply give the blueprint to other players,<ref><nowiki>https://www.youtube.com/watch?v=cR9qiRGxaN4</nowiki> (12:20)</ref> allowing a unique opportunity to all players of all walks of life.
Don't be afraid to make mistakes - pretty much everything shown is not given a name or pointed out explicitly, take screenshots, point things out and give them a name. All of this can be debated and we can come to a community consensus - remember this is Beta information, it doesn't matter if we get it wrong as it's subject to change anyway!
Sourcing from what the CM's and Devs have said in the discord chat can be useful - but it's not gospel.
Here's an example of what the short revealed:


[[File:Building WIP.png|thumb|Example annotated screenshot of information being revealed about the building system]]
==Base Size and Location==
[[Category:Pre-Beta]]
Bases will be an important part of your life on Arrakis. As they grow both in size and majesty, they will become more visible, harder to maintain, but also more majestic and packed with utilities. A big part of base maintenance will be the need to pay Imperial taxes, which will become gradually more expensive as your base grows in size.<ref name="tax"> https://awakening.wiki/Sources:Discord_Messages#5 </ref> Bases will also need to be shielded to prevent Coriolis damage and help against raids. (Note: Raids are not the primary focus of this game)<ref> https://awakening.wiki/Sources:Discord_Messages#8</ref> <ref name="craft" />
It currently seems that shields might disable raids completely.<ref>[[Sources:Discord_Messages#21]]</ref></br>There doesn't seem to be a limit for base size at the moment.<ref name="tax" /> <ref name="video"/><ref name= "dapage"/>
 
== Base Protection ==
The player's main source of protection for their base(s) will be the shield. The sub-fief console used to generate your base also contains a shield. If a shield is generated, "then players can't interact with you". However, if your shield loses energy or it is turned off by the player, the base will be vulnerable to damage from other players but also world events such as storms.<ref>https://www.pcgamer.com/games/mmo/dune-awakening-wants-to-pull-people-away-from-competing-and-fighting-over-bases-and-have-them-battle-over-spice-instead/</ref>
 
Bases will need electricity to run, Solar panels and Wind Turbines seem to be the main source of electricity. Dew collectors for acquiring water passively will be a vital part of industrial crafting also. <ref name="video" /><ref>https://www.youtube.com/watch?v=flzahpG6U0k&ab_channel=PCGamer 2:18</ref>
 
However, there are also might be turrets the player can use to protect their land, as seen in the "Atreides base" below.<!--T:3-->
 
==Building types==
There seems to be a typical building style similar to games like Conan Exiles and ARK, with Foundations, Walls, Crafting stations and similar. Decorations are also implemented. <ref name="video"/>
 
If you join factions, you get access to Harkonnen set or Atreides set who visually have their own style. We can combine them, which gives freedom of expression which is one of the pillars of the game.
 
Choam being the kind of organization that mass produces things in the world, and we start with the basic building tier and then over time you can upgrade into more fancy versions which have different visuals. <ref name=":0" />
 
==Menu Details==
With the Build Tool there are two lists/tabs:
 
* Horizontal: Favorites | Structural | Walls | Triangles Walls | Roofs | Inclines | Special
 
* Vertical: Build | Piece Picker | Repair | Move | Demolish
 
We have several different building sets and levels that can be changed with a drop-down menu and others features like snap and inner / front face.<ref name=":0">https://www.youtube.com/watch?v=pcd3D8AvEmU&t=560s (9:20)</ref>
 
==Decor==
Buildings can be decorated with different styles. <ref name="video"/> There are several decorative objects that can be placed in, on and around buildings, including Banners<ref>https://awakening.wiki/Sources:Discord_Messages#10</ref>, Vases (so many vases)<ref>https://awakening.wiki/Sources:Discord_Messages#9</ref>, Plants, Tables, Benches, Glowglobes etc.
 
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==Gallery==
<gallery>
File:Base1.png|Base with ornithopter
File:Base2.png|BUILD YOUR BASE
File:Base3.png|Base with windtraps
File:Base4.png|Base with parked ornithopter
File:Base5.png|Base tower
File:Base6.png|Base parked
File:Base7.png|Atreides base
File:Basedecorate.png|Base decorations
File:Basedestroyed.png|Desolate base (probably npc location)
File:Baseprinter.png|3D Printer
</gallery>
 
</translate>
 
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== References ==
<references/>
 
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[[Category:Game Systems]]
[[Category:PreBeta]]

Latest revision as of 19:58, 23 October 2024

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Dune Awakening will feature a building mechanic, with players being able to build their own bases for shelter, crafting and refining resources. [1]

Annotated screenshot of information being revealed about the building system

Basics

Building will be a big part of Dune: Awakening for both small and big groups, as it allows you to craft things otherwise inaccessible.[2]

To get started with your base, you must use a Solido Construction Projector[3] and place a "sub-fief console" which allows you to claim a small piece of the planet which you will then need to pay taxes on to the Emperor[4] or face the Sardaukar.[5]
Your base will be a place to socialize and rest while not in the deep desert, useful to stockpile your gear and craft new one. It allows for storage and collecting water in dew collectors.[6]
Bases can be built (probably) almost anywhere, but pre-set landmarks are a no-build zone, and bases outside Shield Wall will be procedurally wiped with the coming of Coriolis storm every week.[7] [8] Bases can be built without having to take the resources out of their storage chests, the CHOAM control crafting, adding another layer to the Exchange.[9]

Building can also be done in a group with the co-op building system: a player can place down a hologram of a base part which can then be filled by other players.[10]

Once their base is built, the player will be able to create a blueprint of their base sell it on the Exchange or simply give the blueprint to other players,[11] allowing a unique opportunity to all players of all walks of life.

Base Size and Location

Bases will be an important part of your life on Arrakis. As they grow both in size and majesty, they will become more visible, harder to maintain, but also more majestic and packed with utilities. A big part of base maintenance will be the need to pay Imperial taxes, which will become gradually more expensive as your base grows in size.[12] Bases will also need to be shielded to prevent Coriolis damage and help against raids. (Note: Raids are not the primary focus of this game)[13] [2] It currently seems that shields might disable raids completely.[14]
There doesn't seem to be a limit for base size at the moment.[12] [1][6]

Base Protection

The player's main source of protection for their base(s) will be the shield. The sub-fief console used to generate your base also contains a shield. If a shield is generated, "then players can't interact with you". However, if your shield loses energy or it is turned off by the player, the base will be vulnerable to damage from other players but also world events such as storms.[15]

Bases will need electricity to run, Solar panels and Wind Turbines seem to be the main source of electricity. Dew collectors for acquiring water passively will be a vital part of industrial crafting also. [1][16]

However, there are also might be turrets the player can use to protect their land, as seen in the "Atreides base" below.

Building types

There seems to be a typical building style similar to games like Conan Exiles and ARK, with Foundations, Walls, Crafting stations and similar. Decorations are also implemented. [1]

If you join factions, you get access to Harkonnen set or Atreides set who visually have their own style. We can combine them, which gives freedom of expression which is one of the pillars of the game.

Choam being the kind of organization that mass produces things in the world, and we start with the basic building tier and then over time you can upgrade into more fancy versions which have different visuals. [17]

Menu Details

With the Build Tool there are two lists/tabs:

  • Horizontal: Favorites | Structural | Walls | Triangles Walls | Roofs | Inclines | Special
  • Vertical: Build | Piece Picker | Repair | Move | Demolish

We have several different building sets and levels that can be changed with a drop-down menu and others features like snap and inner / front face.[17]

Decor

Buildings can be decorated with different styles. [1] There are several decorative objects that can be placed in, on and around buildings, including Banners[18], Vases (so many vases)[19], Plants, Tables, Benches, Glowglobes etc.

Gallery


References