Healkit: Difference between revisions
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=Overview= | =Overview= | ||
The '''Healkit''' is a consumable that heals wounds and cleanses ongoing effects.<ref>[https://www.youtube.com/watch?v=J18oH_FBDYM Dune: Awakening - Gamescom Gameplay Presentation] ( | The '''Healkit''' is a consumable that heals wounds and cleanses ongoing effects.<ref>[https://www.youtube.com/watch?v=J18oH_FBDYM Dune: Awakening - Gamescom Gameplay Presentation] (5:45)</ref> | ||
A standardized pack of cleansing agents, dermastraps and chemical stimulants, widely used to keep injured troops on their feet and in the fight. | A standardized pack of cleansing agents, dermastraps and chemical stimulants, widely used to keep injured troops on their feet and in the fight. | ||
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* (5) [[Plant Fiber]] | * (5) [[Plant Fiber]] | ||
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== References == | == References == | ||
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[[Category:Consumables]] | [[Category:Consumables]] | ||
[[Category:PreBeta]] |
Latest revision as of 14:34, 21 September 2024
Overview
The Healkit is a consumable that heals wounds and cleanses ongoing effects.[1]
A standardized pack of cleansing agents, dermastraps and chemical stimulants, widely used to keep injured troops on their feet and in the fight.
Crafting Requirements
- (5) Plant Fiber