Skill Tree: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 8: | Line 8: | ||
== Specifics == | == Specifics == | ||
For more detail on each respective classes' tree, visit their respective ability pages: [[Mentat Abilities]], [[Trooper Abilities]], [[Swordmaster Abilities]], and [[Bene Gesserit Abilities]]. | For more detail on each respective classes' tree, visit their respective ability pages: [[Mentat Abilities]], [[Trooper Abilities]], [[Swordmaster Abilities]], and [[Bene Gesserit Abilities]]. | ||
<!-- FOOTER --> | <!-- FOOTER --> | ||
<!-- REFERENCES --> | |||
== References == | == References == | ||
<references/> | <references/> | ||
<!-- NAVBOX --> | |||
{{Navbox:Main|state=Game_systems}} | {{Navbox:Main|state=Game_systems}} | ||
<!-- CATEGORIES --> | |||
[[Category:Game Systems]] | [[Category:Game Systems]] | ||
[[Category:PreBeta]] | [[Category:PreBeta]] |
Latest revision as of 14:33, 21 September 2024
Overview
As well as a technology tree, Dune: Awakening will have a skill tree for the selected class(es) of the player, learned by the great schools.
In this tree, the player will be able to unlock abilities from that tree using skill points and possibly completing objectives.[1]
The plan is to allow the player to eventually be able to obtain all skills and abilities, after a long time.[2] Obviously this may change during further development
Specifics
For more detail on each respective classes' tree, visit their respective ability pages: Mentat Abilities, Trooper Abilities, Swordmaster Abilities, and Bene Gesserit Abilities.