Phasedancers
| Phasedancers | |
|---|---|
| Quest Type | Landsraad Mission |
| Mission Specialization | Crafting |
| Rewards |
|
| Recollection Rewards |
|
Discover the truth behind the ghosts haunting the Ruins of Tsimpo.
Briefing
ATTENTION: The following assignment will likely require enhanced data analysis. BRING A HAND SCANNER!
The ruins of Tsimpo are said to be haunted.
In truth, the Ghosts of Tsimpo sustain the illusion through carefully placed solido projectors, shaping frightful silhouettes in the dust to ward off intruders. The methods used are far beyond scavenged technology.
Intelligence suggests the work of a former jongleur - a master of illusion whose techniques have long been coveted by the Great Houses. Reclusive and unpredictable, he has vanished from the courts, but evidence now points to his involvement here.
The Great Houses require proof. Discover how these illusions are crafted, identify the source of the techniques, and recover whatever knowledge is being used to sustain the deception.
Objectives
Shadows in the Dust
- Travel to The Ruins of Tsimpo
Projecting Power
- Scan a proximity solido projector
- Access the western projection array
- Access the central projection array
- Access the eastern projection array
Controlling Egos
- Find the projection workshop
- Examine the ego-likeness console
- Pick up the solido dissembler schematic
Dissembling Reality
- Collect the Tri-D projection lens
- Craft a solido dissembler
Cavern of Illusions
- Go to the cave entrance
- Use solido dissembler with projection array
- Search the Cave of Illusions
- Read the Jongleur's notes
- Acquire the solido projection manufacturing data
Escape from Tsimpo
- Return to the ornithopter
Findings
Examining Console during objective: Controlling Egos
The console's memory banks appear mostly intact, listing several recent events.
"Imbeciles! I create the greatest illusions ever seen and they just want more more more! I will make the ghosts their toys - but I require solitude. I am going to my cave on the eastern wall. Nobody will be able to find me unless I want them to. In case of an emergency, use a solido dissembler to strip the illusion I've placed on the entrance. Or die in the sun looking for it. But do NOT disturb me unless absolutely necessary. A genius needs space to work. Not dust and self-pity. My latest decoys will be my greatest yet - calibrated to eliminate anything that moves. Illusion made solid! A jongleur's greatest dream!"
"The Jongleur's Notes" from objective: Cavern of Illusions
The projections are alive! They can no longer settle for the middling goal of mere imitation. The ravenous rascals are rapacious for reality! My illusions endure. They press back. They demand attention. What was meant to deceive now exerts force enough to be felt. Where lesser decoys falter, my so potent art reshapes the balance. Arrakis will come to fear my projections, and all will dance to the Jongleur's whims. Tomorrow, I will refine the act and see how far the illusion can be pushed.
Completion Message
The ghosts of Tsimpo are carefully crafted illusions, sustained through solido projection and rare expertise. Evidence now confirms the involvement of a master illusionist long sought by the Great Houses. You've uncovered and delivered the secret. Whether it becomes a tool of power or a reason for erasure is no longer your concern.
Tips
- As stated by the House in the Mission Briefing, a Hand Scanner is required for this Mission, specifically during the objective Projecting Power.







