Ubicaciones Terrestres

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This page is a translated version of the page Overland Locations and the translation is 10% complete.
Outdated translations are marked like this.
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Aunque todos los jugadores empiezan su viaje en la Depresión de Hagga, el Hemisferio Norte de Arrakis alberga muchos otros lugares accesibles mediante ornitóptero en el Mapa Terrestre.


Interactive Map

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Location Types

There are several distinct types of Overland Locations.

  • Settlements serve as common social hubs offering various services and merchants.
  • Regions are the only persistent instances that support base building.
  • Story Locations are typically a one-time experience tied to Journeys.
  • Minor Landmarks are accessible only with an active compatible Quest, most of which are replayable.
  • Dungeons are replayable challenges with scalable difficulty.

Asentamientos


Capital de los Atreides marcada por la guerra, hogar tanto de comerciantes como de refugiados.
Location Type Settlement
Player AccessShared
Vehicle UsageNone
Base BuildingNo


Cuartel general provisional de los Harkonnen y nexo del comercio de esclavos de Carthag.
Location Type Settlement
Player AccessShared
Vehicle UsageNone
Base BuildingNo


Regiones


Región devastada por la guerra, parcialmente protegida por la Muralla Escudo.
Location Type Region
Player AccessShared
Vehicle UsageAll
Base BuildingYes


Una extensión peligrosa pero abundante para saquear... al menos hasta la siguiente Tormenta de Coriolis.
Location Type Region
Player AccessShared
Vehicle UsageAll
Base BuildingYes


Ubicaciones de la Historia


File:Overland Fallen Light.jpg
Placeholder
Location Type Story Location
Player AccessSolo
Vehicle UsageNone
Base BuildingNo


File:Overland Neo-Carthag Arena.jpg
An illicit fighting arena located near the construction size of Neo-Carthag.
Location Type Story Location
Player AccessSolo
Vehicle UsageNone
Base BuildingNo


Antigua capital de la Casa Harkonnen, completamente arrasada.
Location Type Story Location
Player AccessSolo
Vehicle UsageNone
Base BuildingNo


Complejo residencial de alta seguridad rodeado de campos de rocío, justo a las afueras de Arrakeen.
Location Type Story Location
Player AccessSolo
Vehicle UsageNone
Base BuildingNo


Restos en llamas de un carguero ixiano.
Location Type Story Location
Player AccessSolo
Vehicle UsageNone
Base BuildingNo


Minor Landmarks


A former military outpost, abandoned after the destruction of Carthag.
Location Type Minor Landmark
Player AccessSolo
Vehicle UsageNone
Base BuildingNo


A small rock island with bandit camps atop a large cave of erythrite.
Location Type Minor Landmark
Player AccessParty
Vehicle UsageOne-Man Groundcars
Base BuildingNo


A small rock island with a well-defined and challenging road suitable for driving ground vehicles.
Location Type Minor Landmark
Player AccessParty
Vehicle UsageOne-Man Groundcars
Base BuildingNo


A large, well-defended bandit stronghold located on the shield wall.
Location Type Minor Landmark
Player AccessParty
Vehicle UsageOne-Man Groundcars
Base BuildingNo


A boxcanyon village decimated during the war, haunted by the ghosts of past and present.
Location Type Minor Landmark
Player AccessParty
Vehicle UsageNone
Base BuildingNo


A windswept canyon village repurposed by the secretive Water Shippers.
Location Type Minor Landmark
Player AccessParty
Vehicle UsageNone
Base BuildingNo


An irradiated shipwreck crashed inside the shield wall.
Location Type Minor Landmark
Player AccessParty
Vehicle UsageOne-Man Groundcars
Base BuildingNo


Dungeons


The entrance is halfway hidden in the dark, unfinished construction. It seems abandoned.
Location Type Dungeon
Player AccessParty
Vehicle UsageNone
Base BuildingNo


High radiation readings are registered around the entrance.
Location Type Dungeon
Player AccessParty
Vehicle UsageNone
Base BuildingNo


The Station is surrounded by fire-scorched earth and a strong smell of burnt flesh.
Location Type Dungeon
Player AccessParty
Vehicle UsageNone
Base BuildingNo


The electromagnetic reading of the Coriolis storm is exceptionally high in this location.
Location Type Dungeon
Player AccessParty
Vehicle UsageNone
Base BuildingNo


Vines are covering the entrance and a faint smell of burnt elacca wood emanates from below.
Location Type Dungeon
Player AccessParty
Vehicle UsageNone
Base BuildingNo


An abandoned Water Shipper-owned quarry on the outskirts of the Polar Sink.
Location Type Dungeon
Player AccessParty
Vehicle UsageNone
Base BuildingNo


Trivia

  • Debido a la inestabilidad del campo magnético de Arrakis, los Fremen desarrollaron la parabrújula para ayudar en la navegación. El paranorte depende de anomalías magnéticas locales y rara vez apunta al verdadero norte.