Ubicaciones Terrestres
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Outdated translations are marked like this.
Aunque todos los jugadores empiezan su viaje en la Depresión de Hagga, el Hemisferio Norte de Arrakis alberga muchos otros lugares accesibles mediante ornitóptero en el Mapa Terrestre.
Interactive Map
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Location Types
There are several distinct types of Overland Locations.
- Settlements serve as common social hubs offering various services and merchants.
- Regions are the only persistent instances that support base building.
- Story Locations are typically a one-time experience tied to Journeys.
- Minor Landmarks are accessible only with an active compatible Quest, most of which are replayable.
- Dungeons are replayable challenges with scalable difficulty.
Asentamientos
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| Capital de los Atreides marcada por la guerra, hogar tanto de comerciantes como de refugiados.
| |
|---|---|
| Location Type | Settlement |
| Player Access | Shared |
| Vehicle Usage | None |
| Base Building | No |
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| Cuartel general provisional de los Harkonnen y nexo del comercio de esclavos de Carthag.
| |
|---|---|
| Location Type | Settlement |
| Player Access | Shared |
| Vehicle Usage | None |
| Base Building | No |
Regiones
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| Región devastada por la guerra, parcialmente protegida por la Muralla Escudo.
| |
|---|---|
| Location Type | Region |
| Player Access | Shared |
| Vehicle Usage | All |
| Base Building | Yes |
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| Una extensión peligrosa pero abundante para saquear... al menos hasta la siguiente Tormenta de Coriolis.
| |
|---|---|
| Location Type | Region |
| Player Access | Shared |
| Vehicle Usage | All |
| Base Building | Yes |
Ubicaciones de la Historia
| File:Overland Fallen Light.jpg | |
| Placeholder
| |
|---|---|
| Location Type | Story Location |
| Player Access | Solo |
| Vehicle Usage | None |
| Base Building | No |
| File:Overland Neo-Carthag Arena.jpg | |
| An illicit fighting arena located near the construction size of Neo-Carthag.
| |
|---|---|
| Location Type | Story Location |
| Player Access | Solo |
| Vehicle Usage | None |
| Base Building | No |
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| Antigua capital de la Casa Harkonnen, completamente arrasada.
| |
|---|---|
| Location Type | Story Location |
| Player Access | Solo |
| Vehicle Usage | None |
| Base Building | No |
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| Complejo residencial de alta seguridad rodeado de campos de rocío, justo a las afueras de Arrakeen.
| |
|---|---|
| Location Type | Story Location |
| Player Access | Solo |
| Vehicle Usage | None |
| Base Building | No |
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| Restos en llamas de un carguero ixiano.
| |
|---|---|
| Location Type | Story Location |
| Player Access | Solo |
| Vehicle Usage | None |
| Base Building | No |
Minor Landmarks
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| A former military outpost, abandoned after the destruction of Carthag.
| |
|---|---|
| Location Type | Minor Landmark |
| Player Access | Solo |
| Vehicle Usage | None |
| Base Building | No |
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| A small rock island with bandit camps atop a large cave of erythrite.
| |
|---|---|
| Location Type | Minor Landmark |
| Player Access | Party |
| Vehicle Usage | One-Man Groundcars |
| Base Building | No |
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| A small rock island with a well-defined and challenging road suitable for driving ground vehicles.
| |
|---|---|
| Location Type | Minor Landmark |
| Player Access | Party |
| Vehicle Usage | One-Man Groundcars |
| Base Building | No |
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| A large, well-defended bandit stronghold located on the shield wall.
| |
|---|---|
| Location Type | Minor Landmark |
| Player Access | Party |
| Vehicle Usage | One-Man Groundcars |
| Base Building | No |
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| A boxcanyon village decimated during the war, haunted by the ghosts of past and present.
| |
|---|---|
| Location Type | Minor Landmark |
| Player Access | Party |
| Vehicle Usage | None |
| Base Building | No |
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| A windswept canyon village repurposed by the secretive Water Shippers.
| |
|---|---|
| Location Type | Minor Landmark |
| Player Access | Party |
| Vehicle Usage | None |
| Base Building | No |
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| An irradiated shipwreck crashed inside the shield wall.
| |
|---|---|
| Location Type | Minor Landmark |
| Player Access | Party |
| Vehicle Usage | One-Man Groundcars |
| Base Building | No |
Dungeons
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| The entrance is halfway hidden in the dark, unfinished construction. It seems abandoned.
| |
|---|---|
| Location Type | Dungeon |
| Player Access | Party |
| Vehicle Usage | None |
| Base Building | No |
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| High radiation readings are registered around the entrance.
| |
|---|---|
| Location Type | Dungeon |
| Player Access | Party |
| Vehicle Usage | None |
| Base Building | No |
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| The Station is surrounded by fire-scorched earth and a strong smell of burnt flesh.
| |
|---|---|
| Location Type | Dungeon |
| Player Access | Party |
| Vehicle Usage | None |
| Base Building | No |
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| The electromagnetic reading of the Coriolis storm is exceptionally high in this location.
| |
|---|---|
| Location Type | Dungeon |
| Player Access | Party |
| Vehicle Usage | None |
| Base Building | No |
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| Vines are covering the entrance and a faint smell of burnt elacca wood emanates from below.
| |
|---|---|
| Location Type | Dungeon |
| Player Access | Party |
| Vehicle Usage | None |
| Base Building | No |
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| An abandoned Water Shipper-owned quarry on the outskirts of the Polar Sink.
| |
|---|---|
| Location Type | Dungeon |
| Player Access | Party |
| Vehicle Usage | None |
| Base Building | No |
Trivia
- Debido a la inestabilidad del campo magnético de Arrakis, los Fremen desarrollaron la parabrújula para ayudar en la navegación. El paranorte depende de anomalías magnéticas locales y rara vez apunta al verdadero norte.



















