Overland Locations/hu

From Dune: Awakening Community Wiki
Jump to navigation Jump to search
This page is a translated version of the page Overland Locations and the translation is 6% complete.

While every player starts their journey in Hagga Basin, the Northern Hemisphere of Arrakis holds several distinct types of locations accessible via ornithopter on the Overland Map.

  • Settlements serve as common social hubs offering various services and merchants.
  • Regions are the only persistent instances that support base building.
  • Story Locations are typically a one-time experience tied to Journeys.
  • Minor Landmarks are accessible only with an active compatible Quest, most of which are replayable.
  • Kazamaták újrajátszható kihívások skálázható nehézséggel.


Lokációk típus alapján

Settlements


Battle-scarred capital of the Atreides, home for merchants and refugees alike.
Típus Settlement
Player AccessPublic
Vehicle UsageNone
Base BuildingNo
Interim headquarters of the Harkonnens, and nexus of the Carthag slave trade.
Típus Settlement
Player AccessPublic
Vehicle UsageNone
Base BuildingNo

Regions


Region laid to waste by the war, partly sheltered by the Shield Wall.
Típus Region
Player AccessPublic
Vehicle UsageAll
Base BuildingYes
Dangerous but bountiful expanse to plunder... until the next Coriolis storm.
Típus Region
Player AccessPublic
Vehicle UsageAll
Base BuildingYes

Story Locations

Ez a nyüzsgő űrkikötő Arrakeenben egy kiút az Arrakis bolygóról.
Típus Story Location
Player AccessSolo
Vehicle UsageNone
Base BuildingNo
Secret lair of the Smugglers, hidden in a fallen heighliner in the Deep Desert.
Típus Story Location
Player AccessSolo
Vehicle UsageNone
Base BuildingNo
An illicit fighting arena located near the construction site of Neo Carthag.
Típus Story Location
Player AccessSolo
Vehicle UsageNone
Base BuildingNo
Former capital of House Harkonnen, razed to the ground.
Típus Story Location
Player AccessSolo
Vehicle UsageNone
Base BuildingNo
High-security housing complex surrounded by dew fields, just outside Arrakeen.
Típus Story Location
Player AccessSolo
Vehicle UsageNone
Base BuildingNo
Burning remains of an Ixian freighter.
Típus Story Location
Player AccessSolo
Vehicle UsageNone
Base BuildingNo

Minor Landmarks


A former military outpost, abandoned after the destruction of Carthag.
Típus Minor Landmark
Player AccessSolo
Vehicle UsageNone
Base BuildingNo
A small rock island with bandit camps atop a large cave of erythrite.
Típus Minor Landmark
Player AccessParty
Vehicle UsageOne-Man Groundcars
Base BuildingNo
A small rock island with a well-defined and challenging road suitable for driving ground vehicles.
Típus Minor Landmark
Player AccessParty
Vehicle UsageOne-Man Groundcars
Base BuildingNo
A large, well-defended bandit stronghold located on the shield wall.
Típus Minor Landmark
Player AccessParty
Vehicle UsageOne-Man Groundcars
Base BuildingNo
A boxcanyon village decimated during the war, haunted by the ghosts of past and present.
Típus Minor Landmark
Player AccessParty
Vehicle UsageNone
Base BuildingNo
A windswept canyon village repurposed by the secretive Water Shippers.
Típus Minor Landmark
Player AccessParty
Vehicle UsageNone
Base BuildingNo
An irradiated shipwreck crashed inside the shield wall.
Típus Minor Landmark
Player AccessParty
Vehicle UsageOne-Man Groundcars
Base BuildingNo

Dungeons


The entrance is halfway hidden in the dark, unfinished construction. It seems abandoned.
Típus Dungeon
Player AccessParty
Vehicle UsageNone
Base BuildingNo
High radiation readings are registered around the entrance.
Típus Dungeon
Player AccessParty
Vehicle UsageNone
Base BuildingNo
The Station is surrounded by fire-scorched earth and a strong smell of burnt flesh.
Típus Dungeon
Player AccessParty
Vehicle UsageNone
Base BuildingNo
The electromagnetic reading of the Coriolis storm is exceptionally high in this location.
Típus Dungeon
Player AccessParty
Vehicle UsageNone
Base BuildingNo
Vines are covering the entrance and a faint smell of burnt elacca wood emanates from below.
Típus Dungeon
Player AccessParty
Vehicle UsageNone
Base BuildingNo
An abandoned Water Shipper-owned quarry on the outskirts of the Polar Sink.
Típus Dungeon
Player AccessParty
Vehicle UsageNone
Base BuildingNo

Interactive Map

Loading scripts

Trivia

  • Due to the instability of the magnetic field of Arrakis, the paracompass was developed by the Fremen to aid in navigation. Paranorth depends on local magnetic anomalies and is rarely true north.