Gloos Bohannon

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Gloos Bohannon
Character TypeMinor Character
AffiliationNeutral
StatusAlive
Added in Version1.1.0.0

Gloos Bohannon is a former Atreides soldier that is now an enforcer for Traj Axxari at Pinnicle Station in Jabal Eifrit Al-gharb.


Location

He can be found in Pinnacle Station standing near the merchant.

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Dialogue

First interaction

Gloos Bohannon: Ah finally a respectable client. you would not believe the ragged dogs we get in here. although you'd benefit from a cleaning. Now you're here for some training, are you?

Second interaction

Gloos Bohannon: Still hanging around, are you?
Player: Do you know anything about the Fremen?
Gloos Bohannon: I know what is said of the matter. There were once Fremen and now there are none. After what the Sardaukar did, no one expects to see Fremen anymore. I heard they burned out every known sietch. But what is said and what is true, are two different things, I think.
Player: You think they're still out there?
Gloos Bohannon: I did not say that. Don't put words in my mouth or you'll find my fist in yours. The Sardaukar are well-known for being thorough in matters of killing. What I think is that the Fremen are fierce warriors, and they know the desert best. Survival is in their blood. What is your interest?
Player: I'm looking for the Fremen.
Gloos Bohannon: I cannot help you there. You may find some town Fremen in Harko. But they were domesticated long ago. They bear little resemblance to their desert kin. You can seek them out, but they are as talkative as stones.
Player: Harko?
Gloos Bohannon: Harko Village. It's the largest settlement near here. When Carthag was obliterated, the Harkonnen shifted operations there while Neo-Carthag is being built. It can be an entertaining place, should you enjoy death.
Player: Sounds inviting.
Gloos Bohannon: Eh. It's a matter of taste. If you take care, you may find what you need there. Hannivar's is as good a place as any on Arrakis to slake one's thirst. And you'll find the prices in the village a good measure lower than Traj's here.
Player: Are they always so many soldiers in the desert?
Gloos Bohannon: Sardaukar, CHOAM mercs-they're always right where you do not want them. More so now since that prison ship went down. If you ask me, those must have been very valuable prisoners not to simply let the worm swallow them. Stay clear of the patrols. They are not discriminating when it comes to murder.
Player: I heard that prison ship was shot down.
Gloos Bohannon: Good for you. You know something that everyone already knows. But who shot it down? That is the question on Fenring's parched lips. None escaped, from what I hear. So, while we may suspect, we may never know.
Player: Whom do you suspect?
Gloos Bohannon: I know upon who they'll place blame. The Fremen outlaw, Zantara the Lion. He is a ghost for all occasions. Rogue elements are a politician's most practical expedient.
Player: Yeah, but tell me who you think it was.
Gloos Bohannon: It can only be one of a small number of actors. But casual allegations breed pointless enemies. On Arrakis, you must choose your foes by intention. So I'll keep my list of suspects to myself. Don't worry, you're not on it.
Player: Tell me about the outlaws in the area.
Gloos Bohannon: Feh. There aren't enough hours in the day. Banditry is rife upon the erg and, scavengers are a desperate lot. Most are just folks like you and me. Cast-offs of the war, trying to get by in the margins. But it's tough out there. Most'll kill you as soon as look at you 'cause there's no telling if you're friendly or one of those Kirab bastards.
Player: Who are the Kirab?
Gloos Bohannon: They used to have a larger presence on this side of the Hagga Basin, before they were pushed out. But like a bad infection, that isn't quite cured, they've moved on to corrupt another part of the Hagga Basin.
Player: Are they a band of scavengers?
Gloos Bohannon: They started out that way I reckon, but then some black-hearted bastard came to the conclusion that it's easier to steal another's salvage than to hunt your own. And I suppose the idea caught on. Because before you knew it, the scavenger community was divided between those who scrounged for salvage and those who took it.
Player: And the takers are the Kirab?
Gloos Bohannon: Kirab just means bandit around here. Not really an organized group far as I can see, just a bunch of like-minded bastards that move in packs like the desert dogs they are. As I said, they used to be a bigger problem around here 'til the slavers pushed them out from the Hand of Khidr.
Player: The Hand of Khidr? The claw?
Gloos Bohannon: Tower rock formation they used for navigation in the ancient past. It's said to resemble a hand, but I don't see it.
Player: Tell me about the slavers.
Gloos Bohannon: In a contest for black-hearted bastards, the slavers have the Kirab beat with ease. The Kirab only take your last find. The slavers take your soul and sell it some puffed-up noble too lazy to wipe his own ass. The whole enterprise is disgusting. That's one topic the Duke and me saw eye to eye on.
Player: The Duke?
Gloos Bohannon: Duke Leto Atreides. Don't insult me by pretend you haven't heard the whisperings that haunt me even in this desolate place.
Player: What whispers are you referring to?
Gloos Bohannon: Loose talk. Saying that I did anything other than serve my Duke with honor and integrity. It's true, I was removed from service to the Atreides. And it's true that the charges laid against me were for cowardice. But those that know me know that's impossible. And I have not, nor will I ever dignify the charges with a response. And truth be told, the old Duke Leto--the one before this bastard war changed him--would never have questioned that fact.
Player: What happened to you?
Gloos Bohannon: A momentary lapse of judgement in the heat of battle, that's all. Tribunal called it something else. They called it cowardice. Easy for them. Took all of seven minutes, and half of that was nothing who was present. Then, the bastards packed up their papers and told each other 'good job'. But they weren't there.
Player: What happened?
Gloos Bohannon: Open combat writes a story only the fighters can read. Your comrades, your brothers, they're the ones between you and death. War is supposed to hold you all in bond 'til the end. But the thing of it is, you can't trust anyone, even your closest mates. For all their talk of loyalty and honor, everyone's out for themselves. That's what happened.

Lore

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